#ifndef SHAPETAG_H
#define SHAPETAG_H

/**********************************
*          INCLUDES
**********************************/
//parent
#include "shapeDynamicOgre.h"

/**********************************
*          FORWARD DECLARATIONS
**********************************/

/**********************************
*          CLASS
**********************************/
class ShapeTag : public ShapeDynamicOgre 
{

public:
ShapeTag(GameOgre* gameOgre, ByteBuffer* byteBuffer, bool isGhost);
~ShapeTag();

/**********************************
*          VARIABLES
**********************************/
static const char mCommandIt          = 1;
bool mIt;

/**********************************
*          METHODS
**********************************/
//messaging
virtual void readDeltaMoveCommand(ByteBuffer *mes);
};

#endif

